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Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment.Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.
KingsIsle Entertainment was founded in January 2005 by Elie Akilian. [1] Inspired by his teenage son, who was a fan of video games, Akilian established KingsIsle in Plano, Texas, [2] and started hiring former employees of id Software and Ubisoft to work on what would become Wizard101. [1]
Pirate101 is a 2012 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment.It is a sister game to Wizard101, set in the same fictional universe of the “Spiral”.
The Wizard of Oz is a city building simulation game created by Spooky Cool Labs. Relive the classic adventure of Dorothy, Toto, and all their friends as they follow the yellow brick road to the ...
The game was produced by Wild Arms designer Tetsuya Okubo and directed by Nobuo Nakazawa, who joined the company starting with Wild Arms 2. [3] The game's Japanese title, RIZ-ZOAWD, is an anagram of "Wizard" and "Oz". According to Nakazawa, the name come about through Japan's "tendency to like meaningless enumerations of letters and coined ...
Advertisement from the June 1981 issue of The On-Line Letter for some of On-Line Systems' Hi-Res Adventure games, including Wizard and the Princess. As with their previous game Mystery House, Wizard and the Princess was distributed by Roberta and Ken Williams's company On-Line Systems in plastic bags with the 5 ¼-inch floppy disk and instruction sheet.
Magic 2.0 is a comic fantasy series of books written by Scott Meyer. [8] [9] The series so far consists of six novels, “Off to Be the Wizard”, “Spell or High Water”, “An Unwelcome Quest”, “Fight and Flight”, “Out of Spite, Out of Mind”, and "The Vexed Generation" which were published by publisher 47North. The series follows ...
Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]