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If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.
The detailed semantics of "the" ternary operator as well as its syntax differs significantly from language to language. A top level distinction from one language to another is whether the expressions permit side effects (as in most procedural languages) and whether the language provides short-circuit evaluation semantics, whereby only the selected expression is evaluated (most standard ...
The IF-THEN-ELSE is the basis of the McCarthy formalism: its usage replaces both primitive recursion and the mu-operator. The earliest Fortran compilers supported the computed GOTO statement for multi-way branching. Early ALGOL compilers supported a SWITCH data type which contains a list of "designational expressions". A GOTO statement could ...
In this example, because someCondition is true, this program prints "1" to the screen. Use the ?: operator instead of an if-then-else statement if it makes your code more readable; for example, when the expressions are compact and without side-effects (such as assignments).
CLIST is an interpreted language. That is, the computer must translate a CLIST every time the program is executed. CLISTs therefore tend to be slower than programs written in compiled languages such as COBOL, FORTRAN, or PL/1. (A program written in a compiled language is translated once to create a "load module" or executable.)
In computing, Bash (short for "Bourne Again SHell,") [6] is an interactive command interpreter and command programming language developed for UNIX-like operating systems. [7] Created in 1989 [ 8 ] by Brian Fox for the GNU Project , it is supported by the Free Software Foundation and designed as a 100% free alternative for the Bourne shell ( sh ...
A procedural program is composed of one or more units or modules, either user coded or provided in a code library; each module is composed of one or more procedures, also called a function, routine, subroutine, or method, depending on the language. Examples of procedural languages include:
Lite-C: 2007: Atari Inc: A language for multimedia applications and personal computer games, using a syntax subset of the C language with some elements of the C++ language. LPC: 1995: Lars Pensjö: Developed originally to facilitate MUD building on LPMuds. Though designed for game development, its flexibility has led to it being used for ...