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  2. Mordenkainen Presents: Monsters of the Multiverse - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen_Presents:...

    Andrew Stretch, for TechRaptor, commented that while there are quality of life improvements in the design changes, the book seems aimed at newcomers and not towards people with "an expansive 5e library". He highlighted that monster stat blocks have been reordered based on "action economy"; creatures with spellcasting have the biggest stat block ...

  3. Van Richten's Guide to Ravenloft - Wikipedia

    en.wikipedia.org/wiki/Van_Richten's_Guide_to...

    The creators have shown an attention to detail and a devotion to craft that has been building throughout this run of D&D’s 5th edition". [ 8 ] Ed Fortune, for Starburst Magazine , gave the book five stars and commented that "Van Richten's Guide to Ravenloft is the peak of where Dungeons and Dragons is right now; a fun and accessible game with ...

  4. Guildmasters' Guide to Ravnica - Wikipedia

    en.wikipedia.org/wiki/Guildmasters'_Guide_to_Ravnica

    Guildmasters' Guide to Ravnica is a 256-page campaign and adventure guide for using the Ravnica setting, from the collectible card game Magic: The Gathering, in the 5th edition. The book includes a ninety page overview of "the ten guilds of Ravnica along with the Tenth District where most of the guilds operate.

  5. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...

  6. Mordenkainen's Tome of Foes - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen's_Tome_of_Foes

    It starts at a very high level of the D&D cosmology, and it feels harder to borrow from or augment than other D&D source books". [ 16 ] Rob Hudak, for SLUG Magazine , wrote that " Tome of Foes has little mechanical application for most players outside of the additional playable races, save for probably the most important facet in all role ...

  7. Volo's Guide to Monsters - Wikipedia

    en.wikipedia.org/wiki/Volo's_Guide_to_Monsters

    Volo's Guide to Monsters is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2016. It is, in part, a supplement to the 5th edition Monster Manual and the Players Handbook. [1] [2]

  8. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    The first and third chapter are heavily player focused while the middle chapter is specifically all about tools for the DM to use. That includes sections on sleep, random encounters, traps, and more. If you're familiar with the Unearthed Arcana books from previous modern editions, this treads similar territory for 5th Edition. The question most ...

  9. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic. In some cases, intelligence controls how many skill points the character gets at "level up". In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this ...