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Guildmasters' Guide to Ravnica is a 256-page campaign and adventure guide for using the Ravnica setting, from the collectible card game Magic: The Gathering, in the 5th edition. The book includes a ninety page overview of "the ten guilds of Ravnica along with the Tenth District where most of the guilds operate.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist .
Dick (Irwin's dhampir father) (The Grim Adventures of Billy & Mandy) Dimitri Belikov (Vampire Academy) Drak, Jr. (cartoon) – Drak can be considered a dhampir since he is the great-great+ nephew of Count Dracula, and seems to be immune to vampire weaknesses. Proof of this is the fact that he is outside in the sunlight in most episodes.
Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic. In some cases, intelligence controls how many skill points the character gets at "level up". In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this ...
The first and third chapter are heavily player focused while the middle chapter is specifically all about tools for the DM to use. That includes sections on sleep, random encounters, traps, and more. If you're familiar with the Unearthed Arcana books from previous modern editions, this treads similar territory for 5th Edition. The question most ...
This adventure module is designed to take player characters from 3rd level to 12th level. [1] Call of the Netherdeep's story is considered to be concurrent with Critical Role's second campaign; however, Dungeon Masters can adjust the timeline. [3] [4] The module begins in Jigow, a town in the Wastes of Xhorhas region on the continent of Wildemount.
The word dhampir is an Albanian word which in turn is borrowed from Serbo-Croat vampír or its Bulgarian equivalent. [2] The shift v > dh is a feature of Gheg Albanian, [3] [4] but it could also have been encouraged by a folk etymology, connecting it with the Albanian words dhamb 'tooth' and pir 'to drink'.