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The cost is a large number of equality comparisons. It could be roughly described as a concurrent version of Brent's algorithm. While Brent's algorithm uses a single tortoise, repositioned every time the hare passes a power of two, Gosper's algorithm uses several tortoises (several previous values are saved), which are roughly exponentially spaced.
Hence the homogeneous filling of I s does not qualify because in lower dimensions many points will be at the same place, therefore useless for the integral estimation. These good distributions are called (t,m,s)-nets and (t,s)-sequences in base b. To introduce them, define first an elementary s-interval in base b a subset of I s of the form
Karmarkar's algorithm is an algorithm introduced by Narendra Karmarkar in 1984 for solving linear programming problems. It was the first reasonably efficient algorithm that solves these problems in polynomial time. The ellipsoid method is also polynomial time but proved to be inefficient in practice.
Modern improvements on Brent's method include Chandrupatla's method, which is simpler and faster for functions that are flat around their roots; [3] [4] Ridders' method, which performs exponential interpolations instead of quadratic providing a simpler closed formula for the iterations; and the ITP method which is a hybrid between regula-falsi ...
In computational geometry, Chan's algorithm, [1] named after Timothy M. Chan, is an optimal output-sensitive algorithm to compute the convex hull of a set of points, in 2- or 3-dimensional space. The algorithm takes O ( n log h ) {\displaystyle O(n\log h)} time, where h {\displaystyle h} is the number of vertices of the output (the convex ...
An invariant is an object property that does not change as a result of some transformation. For example, the area of a circle does not change if the circle is shifted to the left. Informally, an equivariant is a property that changes predictably under transformation. For example, the center of a circle moves by the same amount as the circle ...
The input to the algorithm is a set S of numbers, and a parameter k. The required output is a partition of S into k subsets, such that the sums in the subsets are as nearly equal as possible. The main steps of the algorithm are: Order the numbers from large to small.
The value of n must be even in order for the method to work – if the value of n is odd, then there will not necessarily be a uniquely defined "middle n-digits" to select from. Consider the following: If a 3-digit number is squared, it can yield a 6-digit number (e.g. 540 2 = 291600). If there were to be middle 3 digits, that would leave 6 − ...