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A satchel charge is a demolition device, primarily intended for combat, whose primary components are a charge of dynamite or a more potent explosive such as C-4 plastic explosive, a carrying device functionally similar to a satchel or messenger bag, and a triggering mechanism; the term covers both improvised and formally designed devices.
Using the codes eases coordination and improves understanding during multiservice operations. The codes are intended for use by air, ground, sea, and space operations personnel at the tactical level. Code words that are followed by an asterisk (*) may differ in meaning from NATO usage. There is a key provided below to describe what personnel ...
President Reagan and Nancy Reagan in 1987—the military aide at right-center is carrying the nuclear football. The nuclear football, officially the Presidential Emergency Satchel, is a briefcase, the contents of which are to be used by the president of the United States to communicate and authorize a nuclear attack while away from fixed command centers, such as the White House Situation Room ...
However, American officials pointed out that the British had previously used 2,4,5-T and 2,4-D (virtually identical to America's use in Vietnam) on a large scale throughout the Malayan Emergency in the 1950s in order to destroy bushes, crops, and trees in effort to deny communist insurgents the cover they needed to ambush passing convoys. [26]
The Zumwalt-class destroyer is a class of three United States Navy guided-missile destroyers designed as multi-mission stealth ships with a focus on land attack. The class was designed with a primary role of naval gunfire support and secondary roles of surface warfare and anti-aircraft warfare.
Search & Destroy is a 2-player wargame that simulates non-urban squad- or platoon-level combat between American forces and Viet Cong guerilla forces during the period of American involvement in the Vietnam War. The American player must deploy forces to search the map for caches of equipment and food.
Defeat in detail, or divide and conquer, is a military tactic of bringing a large portion of one's own force to bear on small enemy units in sequence, rather than engaging the bulk of the enemy force all at once.
Rust ' s inception stemmed from Facepunch's frustration with DayZ ' s gameplay; inheriting its cruel player versus player model and Minecraft ' s crafting and building aspects. [12] Rust ' s grand concept was to develop a game where the players would be able to mold the environment: hunting, scavenging, gathering, and looting for survival; and ...