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Denial – A strategy that seeks to destroy the enemy's ability to wage war; Distraction – An attack by some of the force on one or two flanks, drawing up to a strong frontal attack by the rest of the force; Encirclement – Both a strategy and tactic designed to isolate and surround enemy forces
Penetration of the center: This involves exploiting a gap in the enemy line to drive directly to the enemy's command or base.Two ways of accomplishing this are separating enemy forces then using a reserve to exploit the gap (e.g., Battle of Chaeronea (338 BC)) or having fast, elite forces smash at a weak spot (or an area where your elites are at their best in striking power) and using reserves ...
The enemy camps, we harass. The enemy tires, we attack. The enemy retreats, we pursue. A common slogan of the time went "Draw back your fist before you strike." This referred to the tactic of baiting the enemy, "drawing back the fist", before "striking" at the critical moment where they are overstretched and vulnerable.
Determining ahead of time whether a group is currently alive, dead, or unsettled, requires the ability to extrapolate from the current position and imagine possible plays by both sides, the best responses to those plays, the best responses to those responses, and so on.
Defeat in detail, or divide and conquer, is a military tactic of bringing a large portion of one's own force to bear on small enemy units in sequence, rather than engaging the bulk of the enemy force all at once.
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.
Triangulation: technique at two or more locations can more accurately identify the position of a sniper at the time of firing. Sound delay ("crack-bang"): The enemy's supersonic bullets produce a sonic boom, creating a "crack" sound as they pass by. If the enemy's bullet speed is known, their range can be estimated by measuring the delay ...
Turn-based tactics [1] (TBT) is a sub-genre of strategy video games.They are turn-based simulations of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games.