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  2. Type qualifier - Wikipedia

    en.wikipedia.org/wiki/Type_qualifier

    In D the type constructors are const, immutable, shared, and inout.immutable is a stronger variant of const, indicating data that can never change its value, while const indicates data that cannot be changed through this reference: it is a constant view on possibly mutable data.

  3. volatile (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Volatile_(computer...

    In C and C++, volatile is a type qualifier, like const, and is a part of a type (e.g. the type of a variable or field). The behavior of the volatile keyword in C and C++ is sometimes given in terms of suppressing optimizations of an optimizing compiler: 1- don't remove existing volatile reads and writes, 2- don't add new volatile reads and writes, and 3- don't reorder volatile reads and writes.

  4. Monad (functional programming) - Wikipedia

    en.wikipedia.org/wiki/Monad_(functional_programming)

    "For a monad m, a value of type m a represents having access to a value of type a within the context of the monad." —C. A. McCann [6] More exactly, a monad can be used where unrestricted access to a value is inappropriate for reasons specific to the scenario. In the case of the Maybe monad, it is because the value may not exist.

  5. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...

  6. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In the language of guarantees, mutable has no guarantees (the function might change the object), const is an outward-only guarantee that the function will not change anything, and immutable is a bidirectional guarantee (the function will not change the value and the caller must not change it). Values that are const or immutable must be ...

  7. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  8. Guard (computer science) - Wikipedia

    en.wikipedia.org/wiki/Guard_(computer_science)

    # This function has no guard clause def f_noguard (x): if isinstance (x, int): #code #code #code return x + 1 else: return None # Equivalent function with a guard clause. Note that most of the code is less indented, which makes it easier to read and reason about def f_guard (x): if not isinstance (x, int): return None #code #code #code return x + 1

  9. Value semantics - Wikipedia

    en.wikipedia.org/wiki/Value_semantics

    In computer science, having value semantics (also value-type semantics or copy-by-value semantics) means for an object that only its value counts, not its identity. [1] [2] Immutable objects have value semantics trivially, [3] and in the presence of mutation, an object with value semantics can only be uniquely-referenced at any point in a program.