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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    Several of the C++ Standard Library container types have push_back and pop_back operations with LIFO semantics; additionally, the stack template class adapts existing containers to provide a restricted API with only push/pop operations. PHP has an SplStack class. Java's library contains a Stack class that is a specialization of Vector.

  4. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    namespace DesignPattern.Objectpool; // The PooledObject class is the type that is expensive or slow to instantiate, // or that has limited availability, so is to be held in the object pool. public class PooledObject {private DateTime _createdAt = DateTime.

  5. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    While the library classes java.util.Observer and java.util.Observable exist, they have been deprecated in Java 9 because the model implemented was quite limited. Below is an example written in Java that takes keyboard input and handles each input line as an event.

  6. Push technology - Wikipedia

    en.wikipedia.org/wiki/Push_technology

    This approach is different from the "pull" method where the communication is initiated by a client. [1] In push technology, clients can express their preferences for certain types of information or data, typically through a process known as the publish–subscribe model. In this model, a client "subscribes" to specific information channels ...

  7. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because "[..] distributing all these operations across the various node classes leads to a system ...

  8. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...

  9. ArgoUML - Wikipedia

    en.wikipedia.org/wiki/ArgoUML

    Advanced diagram editing and zoom. Built-in design critics provide unobtrusive review of design and suggestions for improvements. Extensible modules interface. OCL support. Forward engineering (code generation supports C++ and C#, Java, PHP 4, PHP 5, Ruby and, with less mature modules, Ada, Delphi and SQL). Reverse engineering / JAR/class file ...