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  2. Interactive fiction - Wikipedia

    en.wikipedia.org/wiki/Interactive_fiction

    The player uses text input to control the game, and the game state is relayed to the player via text output. Interactive fiction usually relies on reading from a screen and on typing input, although text-to-speech synthesizers allow blind and visually impaired users to play interactive fiction titles as audio games. [2]

  3. Classic Text Adventure Masterpieces of Infocom - Wikipedia

    en.wikipedia.org/wiki/Classic_Text_Adventure...

    A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."

  4. Infocom - Wikipedia

    en.wikipedia.org/wiki/Infocom

    Infocom also released a small number of "interactive fiction paperbacks" , which were based on the games (such as Zork) and featured the ability to choose a different path through the story. Similar to the Choose Your Own Adventure series, every couple of pages the book would give the reader the chance to make a choice, such as which direction ...

  5. List of text-based computer games - Wikipedia

    en.wikipedia.org/wiki/List_of_text-based...

    The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.

  6. 9:05 - Wikipedia

    en.wikipedia.org/wiki/9:05

    The game was created by Adam Cadre in response to a Usenet thread about straightforward vs. oblique writing in interactive fiction. [2] Cadre has written that the use of 9:05 as an introduction to interactive fiction "is pretty nifty, but is certainly not what I intended; I was just participating in an obscure doctrinal dispute". [2]

  7. Colossal Cave Adventure - Wikipedia

    en.wikipedia.org/wiki/Colossal_Cave_Adventure

    The 2003 book on the history of interactive fiction Twisty Little Passages was named after the "all alike" maze, and the 2010 documentary on the history of text adventure games Get Lamp is named for the command to get one of the first objects the player encounters and must carry to solve the game.

  8. Twine (software) - Wikipedia

    en.wikipedia.org/wiki/Twine_(software)

    Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. [5] It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. [5] [6]

  9. Wikipedia – The Text Adventure - Wikipedia

    en.wikipedia.org/wiki/Wikipedia_–_The_Text...

    Wikipedia: The Text Adventure is an indie interactive fiction browser game developed by the London-based Kevan Davis. It was released in 2017, and pulls data from Wikipedia to automatically generate a playable video game. [1]