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A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.
Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the fifth main game in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City, and the seventh entry overall.
The team avoided making the games look too realistic as they felt the characters—whose motion capture data was coded to the original caricaturised wire-frame models—would look out of place. They wanted the characters to maintain their original appearance, noting the game "must look like you remember it". [ 25 ]
The tracks are shared between fifteen stations, with an additional two talk-back stations [7] and a radio station for custom audio files on the PC version. [8] Some tracks were written specifically for the game, such as rapper and producer Flying Lotus ' original work composed for the FlyLo FM station he hosts. [ 7 ]
On compatible systems, the Microsoft Windows version uses nVidia's PhysX software engine to produce realistic, dynamic interactions with the game world. With PhysX enabled, some areas contain smoke or fog which reacts to Batman moving through it, while with PhysX disabled the fog will not appear at all.