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  2. Three utilities problem - Wikipedia

    en.wikipedia.org/wiki/Three_utilities_problem

    There is even enough additional freedom on the torus to solve a version of the puzzle with four houses and four utilities. [21] [5] Similarly, if the three utilities puzzle is presented on a sheet of a transparent material, it may be solved after twisting and gluing the sheet to form a Möbius strip. [22]

  3. Metapuzzle - Wikipedia

    en.wikipedia.org/wiki/Metapuzzle

    In a compilation metapuzzle, the answers to puzzles unite as components used to solve a final puzzle. This form of puzzle is particularly inclined towards backsolving, where some of the component puzzle answers are used to solve the final metapuzzle, and the metapuzzle's solution is used to solve the remaining component puzzles.

  4. Tower of Hanoi - Wikipedia

    en.wikipedia.org/wiki/Tower_of_Hanoi

    For example, in the UPenn CIS 194 course on Haskell, the first assignment page [26] lists the optimal solution for the 15-disk and 4-peg case as 129 steps, which is obtained for the above value of k. This algorithm is presumed to be optimal for any number of pegs; its number of moves is 2 Θ ( n 1/( r −2) ) (for fixed r ).

  5. Four fours - Wikipedia

    en.wikipedia.org/wiki/Four_fours

    For example, when d=4, the hash table for two occurrences of d would contain the key-value pair 8 and 4+4, and the one for three occurrences, the key-value pair 2 and (4+4)/4 (strings shown in bold). The task is then reduced to recursively computing these hash tables for increasing n , starting from n=1 and continuing up to e.g. n=4.

  6. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  7. Water pouring puzzle - Wikipedia

    en.wikipedia.org/wiki/Water_pouring_puzzle

    By restricting ourselves to reversible actions only, we can construct the solution to the problem from the desired result. From the point [4,4,0], there are only two reversible actions: transferring 3 liters from the 8 liter jug to the empty 3 liter jug [1,4,3], and transferring 3 liters from the 5 liter jug to the empty 3 liter jug [4,1,3].

  8. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  9. Hashiwokakero - Wikipedia

    en.wikipedia.org/wiki/Hashiwokakero

    Determining whether a Hashiwokakero puzzle has a solution is NP-complete, by a reduction from finding Hamiltonian cycles in integer-coordinate unit distance graphs. [4] There is a solution using integer linear programming in the MathProg examples included in GLPK. [5] A library of puzzles counting up to 400 islands as well as integer linear ...