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Clue Chronicles: Fatal Illusion is a first-person, 3D-perspective, point-and-click adventure game [13] with gameplay typical of the genre, totaling about 20 hours. It "plays like a traditional CD-ROM adventure game with a mystery theme". [12]
Of the three, only the name "Peach" would be re-used for other characters. Clue Chronicles: Fatal Illusion, Hasbro's short-lived interactive video game series set in 1938, added five characters to the usual six: Ian Masque, an eccentric millionaire who invites the original suspects and new characters to his isolated Swiss mountain estate for a ...
In 1999, Clue Chronicles: Fatal Illusion was released, which was not based directly upon the board game, but instead uses the familiar characters in a new mystery. An arcade version of the game was released on an itbox terminal which involves answering questions with a chance to win money. It is available in many pubs throughout the UK.
Clue Chronicles: Fatal Illusion; Clue Classic; Clue VCR Mystery Game; Clue: Master Detective; Clue: On Stage; Cluedo – en mordgåta; Cluedo (Australian game show) Cluedo (British game show) Cluedo (CD-i video game) Cluedo (franchise) Cluedo (French game show) Cluedo DVD Game; List of British Cluedo episodes; Cluedo: Discover the Secrets
The German localisation was cited by as a potential learning supplement for students. [2]In a 21st century retrospective, Clue VCR Mystery Game was recognized as "a new way to play a familiar game [that] also ushered in a new type of gaming altogether".
Detailed depictions of the characters made famous by the board game. A 3D isometric view. A top down view reminiscent of the board game. Video clips of the characters carrying out the crime. Online play via the Internet. The Providence Journal described the game as having a "film-noir environment (like a murder-mystery movie of the 1940s)". [8]
Cluedo (/ ˈ k l uː d oʊ /), known as Clue in North America, is a murder mystery game for three to six players (depending on editions) that was devised in 1943 by British board game designer Anthony E. Pratt.
The overall goal is to solve the crime first. The mansion and character tokens are represented in 3D during the dice rolling phase, where during the suggestion phase there is a transition to a 2D room scene with representational character art, with several different poses for each character. The game features a virtual Clue Sheet.