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Tux Typing is a free and open source typing tutor created especially for children. [1] It features several different types of game play, with a variety of difficulty levels. [ 2 ] It is designed to be fun and to improve words per minute speed of typists.
A collection of five typing games for kids that are both fun and free and help kids improve typing skills at home on the computer.
Its back to school time and that means time to get your kids typing and word game skills sharpened up. (Or your own for that matter!) We've collected the best free typing games from Games.com and ...
Mavis Beacon Teaches Typing is an application software program designed to teach touch typing. Released in late 1987 by The Software Toolworks, the program aimed to enhance users' typing skills through a series of interactive lessons and games. Mavis Beacon is an entirely fictional character, created for marketing purposes.
Typequick Pty Ltd (stylised TYPEQUICK) is an Australian courseware company specialising in the development of computer-based touch-typing tutor systems of the same name. . The first Typequick program was developed by Noel McIntosh's AID Systems in conjunction with Blue Sky Industries in 1982, as a tool for teaching typing skills among users of new micro comput
JumpStart Typing is a personal computer game intended to teach typing skills to kids aged seven to ten. The game reuses the cast of JumpStart Adventures 3rd Grade: Mystery Mountain . The game is set at Sparks Stadium, where keyboarding Olympics take place between the Sparks Team and the Galaxy Gladiators.
The game was successful and inspired Fargo to create a typing game of his own. Considering who could be the face and teacher of the game, he found Mario to be a good fit. Pitching the game to Nintendo, according to Fargo "they loved it and it was a huge success". [8] The CD-ROM version of the game was produced by Thomas R. Decker, a producer ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
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