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An alter ego (Latin for "other I") means an alternate self, which is believed to be distinct from a person's normal or true original personality. Finding one's alter ego will require finding one's other self, one with a different personality. Additionally, the altered states of the ego may themselves be referred to as alterations.
Essential to understanding self psychology are the concepts of empathy, selfobject, mirroring, idealising, alter ego/twinship and the tripolar self. Though self psychology also recognizes certain drives, conflicts, and complexes present in Freudian psychodynamic theory , these are understood within a different framework.
In 2003, philosopher Nick Bostrom proposed the simulation argument, which suggests that if a civilization becomes capable of creating conscious simulations, it could generate so many simulated beings that a randomly chosen conscious entity would almost certainly be in a simulation.
Out of this, an infant begins to guarantee that these elements are constant, and regards its life as an essential reality. After birth, the baby's spontaneous, nonverbal gestures derive from that instinctual sense, [ 1 ] and if responded to kindly and with affirmation by the parents, become the basis for the continuing development of the true self.
Psychological projection is a defence mechanism of alterity concerning "inside" content mistaken to be coming from the "outside" Other. [1] It forms the basis of empathy by the projection of personal experiences to understand someone else's subjective world. [1]
According to Jung, the development of a viable social persona is a vital part of adapting to, and preparing for, adult life in the external social world. [2] " A strong ego relates to the outside world through a flexible persona; identifications with a specific persona (doctor, scholar, artist, etc.) inhibits psychological development."
Alter Ego is a role-playing video game developed and published by Activision in 1986. It was created by Peter J. Favaro for the Commodore 64 , MS-DOS , Apple II , and Macintosh . The game allows the user to make decisions for an imaginary person (being therefore the player's alter ego ) and shows what possible consequences these decisions could ...
Mindell founded and developed process oriented psychology, or process work.Core ideas include his 'dreambody' concept and the application of psychology to social issues and conflict resolution in large groups, known as 'worldwork' and the principle of 'deep democracy.' [13] [16] [25] Mindell's first book, Dreambody: The Body's Role in Revealing the Self (1982), linked 'the mind's dreaming ...