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In control engineering and system identification, a state-space representation is a mathematical model of a physical system that uses state variables to track how inputs shape system behavior over time through first-order differential equations or difference equations. These state variables change based on their current values and inputs, while ...
State spaces are useful in computer science as a simple model of machines. Formally, a state space can be defined as a tuple [N, A, S, G] where: N is a set of states; A is a set of arcs connecting the states; S is a nonempty subset of N that contains start states; G is a nonempty subset of N that contains the goal states.
State space search is a process used in the field of computer science, including artificial intelligence (AI), in which successive configurations or states of an instance are considered, with the intention of finding a goal state with the desired property. Problems are often modelled as a state space, a set of states that a problem
A simple example is that of vehicles in a tunnel: the rates and velocities at which vehicles enter and leave the tunnel can be observed directly, but the exact state inside the tunnel can only be estimated. If a system is observable, it is possible to fully reconstruct the system state from its output measurements using the state observer.
At any given time, a dynamical system has a state representing a point in an appropriate state space. This state is often given by a tuple of real numbers or by a vector in a geometrical manifold. The evolution rule of the dynamical system is a function that describes what future states follow from the current state.
In control engineering and other areas of science and engineering, state variables are used to represent the states of a general system. The set of possible combinations of state variable values is called the state space of the system. The equations relating the current state of a system to its most recent input and past states are called the ...
In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; [1] the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often ...
Example of a simple MDP with three states (green circles) and two actions (orange circles), with two rewards (orange arrows) A Markov decision process is a 4-tuple (,,,), where: is a set of states called the state space. The state space may be discrete or continuous, like the set of real numbers.