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  2. Tyler Bosmeny - Wikipedia

    en.wikipedia.org/wiki/Tyler_Bosmeny

    Tyler Bosmeny is an American founder, entrepreneur, and investor. In 2007, Bosmeny co-founded the advertising company PaperG with several other college students, and in 2012, Bosmeny co-founded the educational technology company Clever with fellow Harvard University graduates Dan Carroll and Rafael Garcia; Clever was later acquired by Kahoot! in 2021.

  3. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]

  4. List of Internet forums - Wikipedia

    en.wikipedia.org/wiki/List_of_Internet_forums

    An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages. [1] They are an element of social media technologies which take on many different forms including blogs, business networks, enterprise social networks, forums, microblogs, photo sharing, products/services review, social bookmarking, social gaming, social ...

  5. List of online video platforms - Wikipedia

    en.wikipedia.org/wiki/List_of_online_video_platforms

    Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or ...

  6. List of learning management systems - Wikipedia

    en.wikipedia.org/wiki/List_of_learning...

    ANGEL Learning (acquired by Blackboard in May 2009); Click2Learn and Docent merged to become SumTotal Systems in 2004; CourseInfo LLC (precursor company to Blackboard, which became Blackboard's core technology, founded by Stephen Gilfus

  7. Comparison of microblogging and similar services - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_microb...

    Service Owner Launched Primary service Software license Content license Multilingual Ad-free Bluesky: Open source 2021-10-21 social network: MIT: own TOS

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Common ways to integrate gamification in education is creating battles, digital games such as Kahoot or Quizlet, or playing old-school games such as bingo or scavenger hunts. [35] With regard to language, instead of referring to academic requirements with the typical associated terms, game-like names may be used instead.

  9. Prezi - Wikipedia

    en.wikipedia.org/wiki/Prezi

    Prezi presentations feature a map-like overview that lets users pan between topics, zoom in on details, and pull back to reveal context. Prezi Video is integrated with popular video chat platforms and communication tools; it can be used in Zoom, Microsoft Teams, Google Hangouts, Slack, Facebook, GoToWebinar and Webex. [19] [26] [27] [28]

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