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The online video game platform and game creation system Roblox has numerous games (officially referred to as "experiences") [1] [2] created by users of its creation tool, Roblox Studio. Due to Roblox ' s popularity, various games created on the site have grown in popularity, with some games having millions of monthly active players and 5,000 ...
title: The game title. Do not wikilink all or a portion; another parameter described below is used to create the link. date: The game's release dates. Use {}. refs: Used to provide references for release dates. Will list the [#] next to "Original release dates:", "Cancellation date", or the "platform".
Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plugins , audio, images, meshes, video, and fonts.
IGDB was founded by Christian Frithiof after he first got the idea in 2010 and was able to gather a team of like-minded people. The first beta version containing around 200 game titles was first launched in 2014. [2] In August, 2015 IGDB launched their developer API free for non-commercial & commercial usage. [3]
Gamefam was founded in 2019 in Los Angeles, California, United States, by Joe Ferencz, the current CEO.Ferencz was originally involved with bringing Hot Wheels into the Forza series and Rocket League, and while doing so, he was observing Roblox's success as a free-to-play video game platform. [6]
The game currently scores an average of 77.5% from ratings on GameRankings. [18] GameShark reviewer Toni Dimayuga noted the game's overall ambiance and graphic setting as well as the overall fun nature of Wizard101 in the pro column, while the combat (in particular defeats) and the perceived restrictive nature of chat were criticized. [23]
The game's dialogue has a wordcount of over 140,000 in the original Japanese script. [4] Nyalra (にゃるら), who had previously written various literature focused on mental illness, was responsible for the planning and writing of the game, while illustrator Ohisashiburi (お久しぶり) was responsible for the character designs.
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