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GoldenEye 007 is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64. It is based on the 1995 James Bond film GoldenEye , with the player controlling the secret agent James Bond to prevent a criminal syndicate from using a satellite weapon .
The original GoldenEye 007 had no voiceovers, and thus no voice actor played Alec Trevelyan. He is based almost completely on his GoldenEye persona, including appearance and back-story. The 2010 enhanced remake of the original updates the story, setting it to the present day. With his original motivation of revenge for his parents' betrayal no ...
She can be unlocked by a cheat on the cheats menu as Janus, the organization she works for in the movie. She appeared in the spinoff Bond game GoldenEye: Rogue Agent where she works for Dr. Julius No and is Agent GoldenEye's alluring opponent. She is commander of No's army, which has taken over the Hoover Dam
The game supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects. A Controller Pak is required to save the player's progress through the game. The World Is Not Enough received generally positive reviews from critics and was frequently compared to Rare's Nintendo 64 first-person shooters GoldenEye 007 and ...
The company is best known for its platform games, which include the Donkey Kong Country series and the Banjo-Kazooie series, and for its Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. This list includes games produced by Rare after its formation.
GoldenEye 007 (2010 remake) Alec Trevelyan Elliot Cowan: Use Goldeneye to rob and destroy London, as punishment for their greed. Bond destroys Goldeneye's controls. Falls to his death after Bond shoots him. Blood Stone: Stefan Pomerov Laurentio Passa Weaponise an antidote for smallpox and anthrax, then release it upon the world.
The console's top five is rounded out by Rare's GoldenEye 007 in third, with sales of just over 8 million units, [2] The Legend of Zelda: Ocarina of Time in fourth, with 7.6 million units sold worldwide, [3] and Super Smash Bros. in fifth, with sales of more than 5.5 million units. [4]
While the rise of the World Wide Web and the increasing availability of free on-line FAQs and walkthroughs has taken away some of the need for commercial strategy guides, there is still a market for them. Guides often feature extensive picture-by-picture walkthroughs, maps, game art, and other visual features that cannot be provided by a bare ...