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  2. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp. [3] Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. [4]

  3. Garbage (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_(computer_science)

    In computer science, garbage includes data, objects, or other regions of the memory of a computer system (or other system resources), which will not be used in any future computation by the system, or by a program running on it.

  4. Garbage in, garbage out - Wikipedia

    en.wikipedia.org/wiki/Garbage_in,_garbage_out

    In computer science, garbage in, garbage out (GIGO) is the concept that flawed, biased or poor quality ("garbage") information or input produces a result or output of similar ("garbage") quality. The adage points to the need to improve data quality in, for example, programming.

  5. Tracing garbage collection - Wikipedia

    en.wikipedia.org/wiki/Tracing_garbage_collection

    In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are reachable by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them.

  6. Cheney's algorithm - Wikipedia

    en.wikipedia.org/wiki/Cheney's_algorithm

    Cheney's algorithm, first described in a 1970 ACM paper by C.J. Cheney, is a stop and copy method of tracing garbage collection in computer software systems. In this scheme, the heap is divided into two equal halves, only one of which is in use at any one time. Garbage collection is performed by copying live objects from one semispace (the from ...

  7. Quick Pick vs Picking Your Own Lotto Numbers: Is One ... - AOL

    www.aol.com/quick-pick-vs-picking-own-115700389.html

    The computer system uses cryptographic libraries and programs for higher degrees of randomization than humans can. We often think we are being random when it comes to choosing numbers to play.

  8. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching

  9. AOL Mail

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!