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Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.
[[Category:Copy-pasteable list templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Copy-pasteable list templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Sequence diagram of the copy-paste operation. The term "copy-and-paste" refers to the popular, simple method of reproducing text or other data from a source to a destination. It differs from cut and paste in that the original source text or data does not get deleted or removed.
Superscripts and subscripts of arbitrary height can be done with the \raisebox{<dimen>}{<text>} command: the first argument is the amount to raise, and the second is the text; a negative first argument will lower the text. In this case the text is not resized automatically, so a sizing command can be included, e.g. go\raisebox{1ex}{\large home}.
PER Aligned: a fixed number of bits if the integer type has a finite range and the size of the range is less than 65536; a variable number of octets otherwise; OER: 1, 2, or 4 octets (either signed or unsigned) if the integer type has a finite range that fits in that number of octets; a variable number of octets otherwise
Some languages may allow list types to be indexed or sliced like array types, in which case the data type is more accurately described as an array. In type theory and functional programming, abstract lists are usually defined inductively by two operations: nil that yields the empty list, and cons, which adds an item at the beginning of a list. [1]
Generally, it may be put only between digit characters. It cannot be put at the beginning (_121) or the end of the value (121_ or 121.05_), next to the decimal in floating point values (10_.0), next to the exponent character (1.1e_1), or next to the type specifier (10_f).
GameMaker Studio 2, a game engine with an editor written in C#; HandBrake, a free and open-source transcoder for digital video files. KeePass, a free and open-source password manager primarily for Windows. Low Orbit Ion Cannon (LOIC), an open-source network stress testing and denial-of-service attack application. Lphant, a peer-to-peer file ...