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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    The Roblox Studio interface as of August 2024. Roblox Studio is the platform's game engine [26] and game development software. [27] [28] The engine and all games made on Roblox predominantly uses Luau, [29] a dialect of the Lua 5.1 programming language. [30] Since November 2021, the programming language has been open sourced under the MIT License.

  3. Creatures (video game series) - Wikipedia

    en.wikipedia.org/wiki/Creatures_(video_game_series)

    Creatures Online, unlike earlier entries in the Creatures series, [90] was to have a system of missions for the player to complete. [91] Creatures Online was cancelled in November 2015 due to the loss of the license. Creatures Family was in development by Spil Games, who acquired the Creatures license in 2016. It was intended as a successor to ...

  4. Re:Creators - Wikipedia

    en.wikipedia.org/wiki/Re:Creators

    Re:Creators (stylized as Re:CREATORS) is a Japanese anime television series produced by Troyca.The series is about a high school student who becomes involved in a battle between several characters from manga, anime, and video games who somehow manifest in the real world.

  5. Gyeongseong Creature - Wikipedia

    en.wikipedia.org/wiki/Gyeongseong_Creature

    Gyeongseong Creature (Korean: 경성크리처) is a South Korean historical drama suspense mystery horror television series written by Kang Eun-kyung, directed by Jung Dong-yoon, Roh Young-sub and Jo Yeong-min, and starring Park Seo-joon, Han So-hee, Claudia Kim, Lee Moo-saeng and Bae Hyun-sung.

  6. Steve Grand (roboticist) - Wikipedia

    en.wikipedia.org/wiki/Steve_Grand_(roboticist)

    Steve Grand OBE (born 12 February 1958) is a British computer scientist and roboticist. [1] He was the creator and lead programmer of the Creatures artificial life simulation, which he discussed in his first book Creation: Life and How to Make It, a finalist for the 2001 Aventis Prize for Science Books.

  7. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. [4] The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables.

  8. Spore (2008 video game) - Wikipedia

    en.wikipedia.org/wiki/Spore_(2008_video_game)

    Creatures can add new abilities, including weaponry, tanks, and crew members, as well as a section of the adventure creator that involves editing a planet and using 60 new flora parts. [ 82 ] Spore Bot Parts Pack is an expansion part of an EA promotion with Dr Pepper in early 2010, 14 new robotic parts for Spore creatures were released in a new ...

  9. Creature animation - Wikipedia

    en.wikipedia.org/wiki/Creature_animation

    Creature animation is a specialised part of the animation process which involves bringing realistic animals and creatures to life. It is often distinguished from character animation , which involves breathing life into animated characters and creating the illusion of thought, feeling and emotion.