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Stardew Valley is a 2016 farm life simulation role-playing video game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley". The game was originally released for Windows in February 2016 before being ported to other platforms.
Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.
The game's main character is found as a piece of furniture in Stardew Valley. In 2014, Barone took a month long break during the development of Stardew Valley. During this break, Barone used his time to piece together a small mobile game to release on Android. The game was titled Air Pear and was released on March 6, 2014. In the game, players ...
Download QR code; Print/export Download as PDF; Printable version; In other projects ... Stardew Valley: The Board Game; C. The Official Stardew Valley Cookbook; F.
The Prescription for Sleep: Stardew Valley album was released in May 2021. It includes 10 tracks from the game's original soundtrack and one new track called "Beauty in the Seasons". [ 11 ] ConcernedApe promoted its first Stardew Valley concert tour, Stardew Valley: Festival of Seasons , on October 10, 2023. [ 12 ]
Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
A pet simulator (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
A radial arm maze allowing animals to choose between 8 variants (e.g. food) that would be placed at the end of each arm. A preference test is an experiment in which animals are allowed free access to multiple environments which differ in one or more ways.