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Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...
This is a list of countries by Internet connection speed for average and median data transfer rates for Internet access by end-users. The difference between average and median speeds is the way individual measurements are aggregated.
Check the physical connection - A loose cable or cord can often be the cause of a connection problem. Make sure everything is securely connected to the wall and device. 3. Reboot your modem/router - Sometimes the old "turn it off and on again" approach actually does work! Just wait about five minutes before turning it back on to make sure ...
Network throughput (or just throughput, when in context) refers to the rate of message delivery over a communication channel in a communication network, such as Ethernet or packet radio. The data that these messages contain may be delivered over physical or logical links, or through network nodes .
Suppose one has a Wi-Fi-capable game console. This device needs to send one packet to a WAN host, and receive one packet in reply. Network 1: A wireless base station acting as a simple (non-WDS) wireless router. The packet leaves the game console, goes over-the-air to the router, which then transmits it across the WAN.
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This happens in Ethernet links because of the way nodes "back off" from the link and attempt to re-access it. In the Ethernet protocol, when a communication collision happens (when two users of the medium try to send at the same time), each user waits for a random period of time before re-accessing the link.
In-flight WiFi is slow and usually expensive and just because you're paying more doesn't mean you're getting more. Why does it still suck?