Search results
Results from the WOW.Com Content Network
Tempovision is the second studio album by French DJ and producer Étienne de Crécy, released on 23 October 2000 through Disques Solid and V2 Records. [1] It includes the singles "Am I Wrong", "Scratched" and "Tempovision", which had 3D computer-animated videos made for them by de Crécy's brother, Geoffroy de Crécy.
The bumpy texture of tactile paving.. The physical texture, also known as actual texture or tactile texture, refers to the patterns of variations found on a solid surface. . These can encompass a wide range of materials, including but not limited to fur, canvas, wood grain, sand, leather, satin, eggshell, matte, or smooth surfaces like metal or g
The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D model, a 3D print is not possible. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling ...
Vulkan is supported starting in version 4.0 and also includes the possibility of support for Metal using MoltenVK. [35] The engine supports normal mapping , specularity , dynamic shadows using shadow maps , baked and dynamic global illumination , and full-screen post-processing effects like bloom , depth of field , high-dynamic-range rendering ...
LithTech is a game engine developed by Monolith Productions and comparable with the Quake and Unreal engines. Monolith and a number of other video game developers have used LithTech as the basis for their first-person shooter games.
Brasso has also been used to polish out scratches in plastics: It has been used to polish CDs, DVDs, screens, and pools to repair scratches. It is a mild solvent and an extremely fine abrasive, so when applied to the reflective surface of the disc and rubbed radially (in straight lines between the edge and centre), it can smooth scratches and reduce their effect.
Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics , normal mapping , or Dot3 bump mapping , is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping .
Scratch hardness test or scratch test refers to any of a number of methods of measuring scratch hardness. Resistance to abrasion is less affected by surface variations than indentation methods. Scratch hardness is measured with a sclerometer. [1] Attempting to scratch a surface to test a material is a very old technique. [2]