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id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for its 1999 game Quake III Arena. It has subsequently been used in numerous games. Commercially, id Tech 3 competed with early versions of the Unreal Engine; both were widely licensed. Originally proprietary, it is now open-source software. id ...
Breath of Fire III was developed by members of Capcom's Development Studio 3, including director Makato Ikehara and producers Yoshinori Takenaka and Hironobu Takeshita. The game was the first in the series to feature three-dimensional environments, which were used in conjunction with hand-drawn character sprites designed by series artist ...
Cheat Engine Lazarus is designed for 32 and 64-bit versions of Windows 7. Cheat Engine is, with the exception of the kernel module, written in Object Pascal. Cheat Engine exposes an interface to its device driver with dbk32.dll, a wrapper that handles both loading and initializing the Cheat Engine driver and calling alternative Windows kernel ...
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Dragonfire is a 1982 video game written by Bob Smith and published by Imagic. [1] The player grabs treasure guarded by a dragon while avoiding fireballs. It was originally released for the Atari 2600 then ported to the Intellivision, VIC-20, Commodore 64, Apple II, ZX Spectrum, ColecoVision, and TRS-80 Color Computer.
PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.
id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack , who also created previous game engines, such as those for Doom and Quake , which are widely recognized as significant advances in the field.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).