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Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
Stardew Valley is a farming simulation game primarily inspired by Story of Seasons, a series by Marvelous and previously known as Harvest Moon. [1] At the start of the game, players create a character, who inherits a plot of land and a small house once owned by their grandfather in a small village called Pelican Town, located in the titular ...
The game's main character is found as a piece of furniture in Stardew Valley. In 2014, Barone took a month long break during the development of Stardew Valley. During this break, Barone used his time to piece together a small mobile game to release on Android. The game was titled Air Pear and was released on March 6, 2014. In the game, players ...
Chucklefish Limited is a British video game developer and publisher based in London.Founded in 2011 by Finn Brice, the company specialises in retro-styled games.Chucklefish is best known for developing Starbound and Wargroove, as well being the former publishers of Risk of Rain and Stardew Valley.
The Prescription for Sleep: Stardew Valley album was released in May 2021. It includes 10 tracks from the game's original soundtrack and one new track called "Beauty in the Seasons". [11] ConcernedApe promoted its first Stardew Valley concert tour, Stardew Valley: Festival of Seasons, on October 10, 2023. [12]
This is a non-diffusing subcategory of Category:Xbox games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent.
It has no set release date. [2] On October 3, 2023, Barone uploaded several images of Haunted Chocolatier to Twitter, in honor of reaching 1 million followers on the platform. [5] In December 2024, Barone stated that development of the game was still ongoing, though it had been paused in 2024 as he worked on a major Stardew Valley update. [6]
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.