enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Hyper-threading - Wikipedia

    en.wikipedia.org/wiki/Hyper-threading

    Hyper-Threading Technology is a form of simultaneous multithreading technology introduced by Intel, while the concept behind the technology has been patented by Sun Microsystems. Architecturally, a processor with Hyper-Threading Technology consists of two logical processors per core, each of which has its own processor architectural state.

  3. Memory footprint - Wikipedia

    en.wikipedia.org/wiki/Memory_footprint

    Memory footprint refers to the amount of main memory that a program uses or references while running. [1] The word footprint generally refers to the extent of physical dimensions that an object occupies, giving a sense of its size. In computing, the memory footprint of a software application indicates its runtime memory requirements, while the ...

  4. System Idle Process - Wikipedia

    en.wikipedia.org/wiki/System_Idle_Process

    However, the idle process does not use up computer resources (even when stated to be running at a high percent). Its CPU time "usage" is a measure of how much CPU time is not being used by other threads. In Windows 2000 and later the threads in the System Idle Process are also used to implement CPU power saving.

  5. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  6. Energy proportional computing - Wikipedia

    en.wikipedia.org/wiki/Energy_proportional_computing

    Memory was cited as one of the major system components that has traditionally been very energy disproportional. [1] [4] Memory tends to have relatively high static power due to extremely high transistor counts and densities. Furthermore, because memory is often left idle either due to cache-friendly workloads or low CPU utilization, a large ...

  7. Interpacket gap - Wikipedia

    en.wikipedia.org/wiki/Interpacket_gap

    Ethernet devices must allow a minimum idle period between transmission of Ethernet packets. [1] A brief recovery time between packets allows devices to prepare for reception of the next packet. While some physical layer variants literally transmit nothing during the idle period, most modern ones continue to transmit an idle pattern signal.

  8. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...

  9. Features new to Windows 7 - Wikipedia

    en.wikipedia.org/wiki/Features_new_to_Windows_7

    Timer coalescing: modern processors and chipsets can switch to very low power usage levels while the CPU is idle. In order to reduce the number of times the CPU enters and exits idle states, Windows 7 introduces the concept of "timer coalescing"; multiple applications or device drivers which perform actions on a regular basis can be set to ...