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Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.
Soft sensor or virtual sensor is a common name for software where several measurements are processed together. Commonly soft sensors are based on control theory and also receive the name of state observer. There may be dozens or even hundreds of measurements.
The first working Logo turtle robot was created in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed very much from the basic concepts predating the first turtle. The first turtle was a tethered floor roamer, not radio-controlled or wireless. At BBN Paul Wexelblat developed a turtle named Irving that had ...
To improve the corner detection ability of the differences of Gaussians detector, the feature detector used in the SIFT [20] system therefore uses an additional post-processing stage, where the eigenvalues of the Hessian of the image at the detection scale are examined in a similar way as in the Harris operator. If the ratio of the eigenvalues ...
In computer science, cycle detection or cycle finding is the algorithmic problem of finding a cycle in a sequence of iterated function values.. For any function f that maps a finite set S to itself, and any initial value x 0 in S, the sequence of iterated function values
Objects detected with OpenCV's Deep Neural Network module (dnn) by using a YOLOv3 model trained on COCO dataset capable to detect objects of 80 common classes. Object detection is a computer technology related to computer vision and image processing that deals with detecting instances of semantic objects of a certain class (such as humans, buildings, or cars) in digital images and videos. [1]
Collision detection is a classic problem of computational geometry with applications in computer graphics, physical simulation, video games, robotics (including autonomous driving) and computational physics. Collision detection algorithms can be divided into operating on 2D or 3D spatial objects. [1]
Consider shrinking an image and then performing corner detection. The detector will respond to points that are sharp in the shrunk image, but may be smooth in the original image. It is at this point that the difference between a corner detector and a blob detector becomes somewhat vague.