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  2. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    The Bresenham Line-Drawing Algorithm by Colin Flanagan; National Institute of Standards and Technology page on Bresenham's algorithm; Calcomp 563 Incremental Plotter Information; Bresenham Algorithm in several programming languages; The Beauty of Bresenham’s Algorithm — A simple implementation to plot lines, circles, ellipses and Bézier curves

  3. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  4. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization. The main problem ...

  5. Jack Elton Bresenham - Wikipedia

    en.wikipedia.org/wiki/Jack_Elton_Bresenham

    Bresenham's line algorithm, developed in 1962, is his most well-known innovation. It determines which points on a 2-dimensional raster should be plotted in order to form a straight line between two given points, and is commonly used to draw lines on a computer screen. It is one of the earliest algorithms discovered in the field of computer ...

  6. Xiaolin Wu's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Xiaolin_Wu's_line_algorithm

    Wu's algorithm is comparatively fast, but is still slower than Bresenham's algorithm. The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the ...

  7. Talk:Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Talk:Bresenham's_line...

    For example the "Different Approach" is the midpoint DDA algorithm and is due to Pitteway: Pitteway, M.L.V., "Algorithm for Drawing Ellipses or Hyperbolae with a Digital Plotter", Computer J., 10(3) November 1967, pp 282-289 Van Aken (Van Aken, J.R.,

  8. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  9. Force-directed graph drawing - Wikipedia

    en.wikipedia.org/wiki/Force-directed_graph_drawing

    Force-directed graph drawing algorithms assign forces among the set of edges and the set of nodes of a graph drawing.Typically, spring-like attractive forces based on Hooke's law are used to attract pairs of endpoints of the graph's edges towards each other, while simultaneously repulsive forces like those of electrically charged particles based on Coulomb's law are used to separate all pairs ...