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Thus, a representation that compresses the storage size of a file from 10 MB to 2 MB yields a space saving of 1 - 2/10 = 0.8, often notated as a percentage, 80%. For signals of indefinite size, such as streaming audio and video, the compression ratio is defined in terms of uncompressed and compressed data rates instead of data sizes:
For example, if there was a 50 KB UMB and a 10 KB UMB, and programs needing 8 KB and 45 KB were loaded, the 8 KB might go into the 50 KB UMB, preventing the second from loading. Later versions of DOS allowed the use of a specific load address for a driver or TSR, to fit drivers/TSRs more tightly together.
Two memory interfaces per module is a common configuration for PC system memory, but single-channel configurations are common in older, low-end, or low-power devices. Some personal computers and most modern graphics cards use more than two memory interfaces (e.g., four for Intel's LGA 2011 platform and the NVIDIA GeForce GTX 980). High ...
On devices like modems, bytes may be more than 8 bits long because they may be individually padded out with additional start and stop bits; the figures below will reflect this. Where channels use line codes (such as Ethernet , Serial ATA , and PCI Express ), quoted rates are for the decoded signal.
The general trend is to keep the L1 cache small and at a distance of 1–2 CPU clock cycles from the processor, with the lower levels of caches increasing in size to store more data than L1, hence being more distant but with a lower miss rate. This results in a better AAT. [15]
The Intel 8080 used by these computers was an 8-bit processor, with 16-bit address space, which allowed it access up to 64 KB of memory; .COM executables used with CP/M have a maximum size of 64 KB due to this, as do those used by DOS operating systems for 16-bit microprocessors.
However, the console's optical drive operated at a speed multiplier of 2× (9 MB/s). In contrast, the Xbox 360 utilized standard dual-layer DVDs with a capacity of 8.5 GB, and its optical drive ran at a 12× speed multiplier (16.5 MB/s). This meant that the Xbox 360 could deliver data transfer rates approximately 85% faster than the PlayStation ...
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. [1] A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations.