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this is a code i made for a random quote generator and I want to make a similar one but with images this time. I want to put a resource in my page in which it'll recommend you a book. You will have to click on a button and it will randomly show you a book cover. For the quote generator I did this: HTML:
The question is about seeding Math.random such that whenever Math.random is seeded with the same seed, it will produce the same successive series of random numbers. This question is not, per say, about the actual usage/demonstration of Math.random .
Turning to a specific page of a book of true random numbers does not bias the result, so long as you do not reuse numbers, because numbers in the middle of the book are just as random as those at the front. Reusing numbers will bias the result, no matter which page he picks them from. –
lygia, a multi-language shader library. If you don't want to copy / paste the functions into your shader, you can also use lygia, a multi-language shader library. It contains a few generative functions like cnoise, fbm, noised, pnoise, random, snoise in both GLSL and HLSL. And many other awesome functions as well.
Random number generators use mathematical formulas that transfer set of numbers to another one. If, for example, you take a constant number N and another number n_0, and then take the value of n mod N (the modulo operator), you will get a new number n_1, which looks as it if is unrelated to n_0. Now, repeat the same process with n_1 and you'll ...
The following seemingly obvious code uses the same random value for each row. SELECT table_name, RAND() magic_number FROM information_schema.tables I'd like to get an INT or a FLOAT out of this. The rest of the story is I'm going to use this random number to create a random date offset from a known date, e.g. 1-14 days offset from a start date.
BOOK="shakespeare.txt" # Your book/document .txt file containing words (maybe, articles from wikipedia, whatever,) #the content from this file (in this case, shakespeare.txt); will be taken and used in the random-word/phrase progress.
As the title suggests, I am trying to figure out a way of generating random numbers using the new C++11 <random> library. I have tried it with this code: std::default_random_engine generator; std::uniform_real_distribution<double> uniform_distance(1, 10.001); The problem with the code I have is that every time I compile and run it, it always ...
I have an API with the endpoints: api/image/1 Returns me the image 1 api/image/random Gives me a random image Whenever I make a call for a random image, like 5 times on one web page, each time it...
Random class takes seed values from your CPU clock which is very much predictable. So in other words RANDOM class of C# generates pseudo random numbers , below is the code for the same. Random random = new Random(); int randomNumber = random.Next(); While the RNGCryptoServiceProvider class uses OS entropy to generate seeds. OS entropy is a ...