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  2. Lords of Madness - Wikipedia

    en.wikipedia.org/wiki/Lords_of_Madness

    Lords of Madness: The Book of Aberrations is an official supplement for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game published by Wizards of the Coast (WotC) in 2005 that details "aberrations" — creatures said to have evolved from wild magic or distant dimensions.

  3. Races of Faerûn - Wikipedia

    en.wikipedia.org/wiki/Races_of_Faerûn

    Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.

  4. List of phobias - Wikipedia

    en.wikipedia.org/wiki/List_of_phobias

    fear or reluctance of making or taking telephone calls Teratophobia fear of giving birth to a monster [38] or a disfigured foetus [39] Tetraphobia: fear of the number 4: Thalassophobia: fear of the sea, or fear of being in the ocean: Thanatophobia: fear of dying, a synonym of death anxiety; not to be confused with necrophobia: Thermophobia

  5. Rethinking How 'Dungeons & Dragons' Handles Race - AOL

    www.aol.com/news/rethinking-dungeons-dragons...

    Fantasy stories can be a fun bit of escapism. Gabriel Hicks is a game designer, voice actor and cosplayer, who's worked on a number of tabletop games, including some D&D game books — and he's ...

  6. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.

  7. Oriental Adventures - Wikipedia

    en.wikipedia.org/wiki/Oriental_Adventures

    Oriental Adventures also introduced a new game mechanic to Dungeons & Dragons; it was the first official supplement to include rules for non-weapon proficiencies. [6] Every character is expected to possess proficiencies in the noncombat arts with skills such as calligraphy, etiquette, animal handling, iaijutsu (fast draw), and bowyer. [3]

  8. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).

  9. The Complete Book of Humanoids - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Book_of_Humanoids

    Wyatt acknowledged that "The Complete Book of Humanoids broke a long-standing barrier in the AD&D game by allowing players to make characters of nearly any humanoid race," and noted that the book carefully balanced the advantages a race might have such as great physical strength against significant disadvantages, particularly prejudice and ...