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Midnight Rescue! is a side-scrolling educational game whose objective is to stop Morty Maxwell (also known as the Master of Mischief), a common antagonist of the Learning Company's Super Solvers series and Treasure series, from using his robots to paint the school invisible by midnight. To do this, the player must deduce which of the robots he ...
KinderCare is the third-largest privately held company headquartered in Oregon. [5] In 39 states and the District of Columbia, some 200,000 children are enrolled in more than 1,250 (as of 2023) [ 6 ] early childhood education community centers, [ 3 ] over 600 before-and-after school programs, [ 7 ] and over 100 employer-sponsored centers.
Treasure Cove! is a side-scrolling educational adventure game. The player's objective is to plug pipes that are leaking oil into the ocean. The game takes place in the fictional Treasure Cove, which is being polluted with byproducts from experiments done by the Master of Mischief, a common antagonist in The Learning Company's Super Seekers games.
JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)
Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...
Learning Products: These offerings introduced foundational concepts while immersing players in new interactive worlds. The franchise incorporated educational methodologies such as JumpStart Assessment Technology , JumpStart Adaptive Learning Technology , and JumpStart Tutor Technology .
KinderCare is the largest private childcare provider in the US, with 2,000 early childhood education centers that create the capacity to care for over 200,000 children.
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
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