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  2. Artificial intelligence art - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_art

    An image generated with DALL-E 2 based on the text prompt "1960's art of cow getting abducted by UFO in midwest". Artificial intelligence art is visual artwork created through the use of an artificial intelligence (AI) program. [1] Artists began to create artificial intelligence art in the mid to late 20th century, when the discipline was founded.

  3. Generative art - Wikipedia

    en.wikipedia.org/wiki/Generative_art

    Generative art is a term given to work which stems from concentrating on the processes involved in producing an artwork, usually (although not strictly) automated by the use of a machine or computer, or by using mathematic or pragmatic instructions to define the rules by which such artworks are executed. [20]

  4. Creative economy (economic system) - Wikipedia

    en.wikipedia.org/wiki/Creative_economy_(economic...

    A creative economy is based on people's use of their creative imagination to increase an idea's value. John Howkins developed the concept in 2001 to describe economic systems where value is based on novel imaginative qualities rather than the traditional resources of land, labour and capital.: [1] Compared to creative industries, which are ...

  5. Generation Z - Wikipedia

    en.wikipedia.org/wiki/Generation_Z

    Part of a series on Social generations of the Western world Lost Generation Greatest Generation Silent Generation Baby boomers Generation X Millennials Generation Z Generation Alpha Generation Z (often shortened to Gen Z), also known as Zoomers, is the demographic cohort succeeding Millennials and preceding Generation Alpha. Researchers and popular media use the mid-to-late 1990s as starting ...

  6. Creative industries - Wikipedia

    en.wikipedia.org/wiki/Creative_industries

    Howkins' creative economy comprises advertising, architecture, art, crafts, design, fashion, film, music, performing arts, publishing, R&D, software, toys and games, TV and radio, and video games. [4] Some scholars consider that the education industry, including public and private services, are forming a part of the creative industries. [5]

  7. Data and information visualization - Wikipedia

    en.wikipedia.org/wiki/Data_and_information...

    Overview Data visualization is one of the steps in analyzing data and presenting it to users. Partial map of the Internet early 2005 represented as a graph, each line represents two IP addresses, and some delay between those two nodes. The field of data and information visualization has emerged "from research in human–computer interaction, computer science, graphics, visual design ...

  8. Corporate Memphis - Wikipedia

    en.wikipedia.org/wiki/Corporate_Memphis

    Corporate Memphis. Corporate Memphis (alternative names: Alegria art, big tech art, flat art, or corporate artstyle [1]) is an art style named after the Memphis Group that features flat areas of color and geometric elements. Widely associated with Big Tech illustrations in the late 2010s [2] and early 2020s, [3] it has been met with a polarized ...

  9. Visual communication - Wikipedia

    en.wikipedia.org/wiki/Visual_communication

    Visual communication is the use of visual elements to convey ideas and information which include (but are not limited to) signs, typography, drawing, graphic design, illustration, industrial design, advertising, animation, and electronic resources. [1] Visual communication has been proven to be unique when compared to other verbal or written ...

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