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  2. Mathematical chess problem - Wikipedia

    en.wikipedia.org/wiki/Mathematical_chess_problem

    In chess swap problems, the whites pieces swap with the black pieces. [9] This is done with the pieces' normal legal moves during a game, but alternating turns is not required. For example, a white knight can move twice in a row. Capturing pieces is not allowed. Two such problems are shown below.

  3. Twice exceptional - Wikipedia

    en.wikipedia.org/wiki/Twice_exceptional

    In the case of behavioral/socioemotional, rather than cognitive problems, both strengths and deficits can be intensified. A twice-exceptional student's grades commonly alternate between high and low, sometimes within the same subject. The child might have advanced vocabulary and ideas but be unable to organize those ideas and express them on paper.

  4. Strategies and skills of Jeopardy! champions - Wikipedia

    en.wikipedia.org/wiki/Strategies_and_skills_of...

    They are most often located in rows 3–5 but can appear anywhere. [14] Researcher Nathan Yau created a complete statistical chart and found that the fourth row is "prime Daily Double territory", with different good and bad areas in the rows and columns. Daily Doubles were "almost never in the top two rows". [15]

  5. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    To describe the strategy, not only the prisoners, but also the drawers, are numbered from 1 to 100; for example, row by row starting with the top left drawer. The strategy is now as follows: [3] Each prisoner first opens the drawer labeled with their own number. If this drawer contains their number, they are done and were successful.

  6. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  7. Therapist’s ‘Run the Dishwasher Twice’ Tip is the Mental ...

    www.aol.com/lifestyle/therapist-run-dishwasher...

    She shared an anecdote another woman, Kate Scott, published on Quora, about something completely unexpected her therapist told her: “Run the dishwasher twice.”

  8. Kirkman's schoolgirl problem - Wikipedia

    en.wikipedia.org/wiki/Kirkman's_schoolgirl_problem

    Kirkman's schoolgirl problem is a problem in combinatorics proposed by Thomas Penyngton Kirkman in 1850 as Query VI in The Lady's and Gentleman's Diary (pg.48). The problem states: Fifteen young ladies in a school walk out three abreast for seven days in succession: it is required to arrange them daily so that no two shall walk twice abreast. [2]

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