enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    In animation, a walk cycle is a series of frames or illustrations drawn in sequence that loop to create an animation of a walking character. The walk cycle is looped over and over, thus avoiding having to animate each step again.

  3. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [ 1 ] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.

  4. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Frame frequency often varies depending on animation style and is an artistic choice. Animation "on twos" has been used for over 100 years; Fantasmagorie (1908), widely considered the first fully animated movie, was animated on twos. Modern animation uses various techniques to adapt frame rates. Slow movements may be animated on threes or fours.

  5. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Computer animation is a digital successor to stop motion and traditional animation. Instead of a physical model or illustration, a digital equivalent is manipulated frame-by-frame. Also, computer-generated animations allow a single graphic artist to produce such content without using actors, expensive set pieces, or props.

  6. Motion interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Motion_Interpolation...

    Towards the end of the transition, the interpolation would be more influenced by the sad walking motion until the figure simply walks the sad walking motion. [1] A transition between two types of motions (e.g., a walking motion and a running motion) involves the interpolation of velocities. This ensures a smooth transition.

  7. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.

  8. Rotoscoping - Wikipedia

    en.wikipedia.org/wiki/Rotoscoping

    Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, live-action film images were projected onto a glass panel and traced onto paper.

  9. Smear frame - Wikipedia

    en.wikipedia.org/wiki/Smear_frame

    Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]