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  2. Conversion between quaternions and Euler angles - Wikipedia

    en.wikipedia.org/wiki/Conversion_between...

    There are two representations of quaternions. This article uses the more popular Hamilton. A quaternion has 4 real values: q w (the real part or the scalar part) and q x q y q z (the imaginary part).

  3. Type–length–value - Wikipedia

    en.wikipedia.org/wiki/Type–length–value

    The type and length are fixed in size (typically 1–4 bytes), and the value field is of variable size. These fields are used as follows: Type A binary code, often simply alphanumeric, which indicates the kind of field that this part of the message represents; Length The size of the value field (typically in bytes); Value

  4. Variable-length array - Wikipedia

    en.wikipedia.org/wiki/Variable-length_array

    In computer programming, a variable-length array (VLA), also called variable-sized or runtime-sized, is an array data structure whose length is determined at runtime, instead of at compile time. [1] In the language C , the VLA is said to have a variably modified data type that depends on a value (see Dependent type ).

  5. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    A rotation can be represented by a unit-length quaternion q = (w, r →) with scalar (real) part w and vector (imaginary) part r →. The rotation can be applied to a 3D vector v → via the formula = + (+). This requires only 15 multiplications and 15 additions to evaluate (or 18 multiplications and 12 additions if the factor of 2 is done via ...

  6. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    The Rodrigues vector (sometimes called the Gibbs vector, with coordinates called Rodrigues parameters) [3] [4] can be expressed in terms of the axis and angle of the rotation as follows: = ^ ⁡ This representation is a higher-dimensional analog of the gnomonic projection , mapping unit quaternions from a 3-sphere onto the 3-dimensional pure ...

  7. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    The derivative of slerp(q 0, q 1; t) with respect to t, assuming the ends are fixed, is log(q 1 q 0 −1) times the function value, where the quaternion natural logarithm in this case yields half the 3D angular velocity vector. The initial tangent vector is parallel transported to each tangent along the curve; thus the curve is, indeed, a geodesic.

  8. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...

  9. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.