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  2. Circle packing theorem - Wikipedia

    en.wikipedia.org/wiki/Circle_packing_theorem

    A stronger form of the circle packing theorem asserts that any polyhedral graph and its dual graph can be represented by two circle packings, such that the two tangent circles representing a primal graph edge and the two tangent circles representing the dual of the same edge always have their tangencies at right angles to each other at the same ...

  3. List of finite element software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_finite_element...

    MFEM is a free, lightweight, scalable C++ library for finite element methods that features arbitrary high-order finite element meshes and spaces, support for a wide variety of discretizations, and emphasis on usability, generality, and high-performance computing efficiency.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Tangent Space Normal Map Non-directional (Traditional) Directional Maya (Turtle renderer) "Generate LOD Meshes" Yes Yes Yes RNM (Radiosity Normal Map), and SH (Spherical harmonics) coefficients Enlighten No No ? Yes Yes Blender AssetGen addon Yes Yes Yes No

  5. Parametric surface - Wikipedia

    en.wikipedia.org/wiki/Parametric_surface

    The tangent plane at a regular point is the affine plane in R 3 spanned by these vectors and passing through the point r(u, v) on the surface determined by the parameters. Any tangent vector can be uniquely decomposed into a linear combination of r u {\displaystyle \mathbf {r} _{u}} and r v . {\displaystyle \mathbf {r} _{v}.}

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  7. Vertex normal - Wikipedia

    en.wikipedia.org/wiki/Vertex_normal

    Vertex normals of a dodecahedral mesh. In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement to the true geometric normal of the surface. Commonly, it is computed as the normalized average of the surface normals of the faces that contain that ...

  8. Play Down Under Blackjack Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/down...

    Why guess when you can see the dealer?s down card? The hit casino game is now available online!

  9. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    A free-form geometry statement can be specified in a line starting with the string vp. Define points in parameter space of a curve or surface. Define points in parameter space of a curve or surface. u only is required for curve points, u and v for surface points and control points of non-rational trimming curves, and u , v and w (weight) for ...