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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...

  3. Business ethics - Wikipedia

    en.wikipedia.org/wiki/Business_ethics

    Business ethics operates on the premise, for example, that the ethical operation of a private business is possible—those who dispute that premise, such as libertarian socialists (who contend that "business ethics" is an oxymoron) do so by definition outside of the domain of business ethics proper.

  4. Gartner: Gamification will ... gamify 50 percent of companies ...

    www.aol.com/news/2011-04-14-gartner-gamification...

    The hype train known as the gamification movement (thanks, Foursquare) has officially left the station now that Gartner, technology research and advisory company, foresees the game

  5. Gabe Zichermann - Wikipedia

    en.wikipedia.org/wiki/Gabe_Zichermann

    Zichermann describes business software utilizing gamification as funware, remarking that even websites like Facebook and LinkedIn use some element of online reward to prompt user interaction. [ 5 ] [ 22 ] He has explained the "reason why Facebook is a really compelling MMO is because it's fun and you get something out of it."

  6. Gamify (company) - Wikipedia

    en.wikipedia.org/wiki/Gamify_(company)

    Gamify, formerly known as iKEMU, is a Gamification Marketing Company that makes branded AdverGames. Gamify's software allows users to quickly create and deploy HTML5 games across platforms and on mobile devices and websites without the need to create code. [1] [2] Gamify started in 2011, and in 2016 became available on the app market site WIX ...

  7. SEC flags gamification of stock trades in long-awaited ... - AOL

    www.aol.com/finance/sec-flags-gamification-stock...

    The SEC released a 45-page report on Monday offering no specific policy recommendations following the early 2021 frenzy over GameStop stock.

  8. Corporate responsibility - Wikipedia

    en.wikipedia.org/wiki/Corporate_responsibility

    The professional disciplines included in the corporate responsibility field include legal and financial compliance, business ethics, corporate social responsibility, public and community affairs, investor relations, stakeholder communications, brand management, environmental affairs, sustainability, socially responsible investment, and corporate philanthropy.

  9. Ethisphere Institute - Wikipedia

    en.wikipedia.org/wiki/Ethisphere_Institute

    The Ethisphere Institute is a for-profit company that, for a fee, defines and measures corporate ethical standards, recognizes companies that do well in those stated metrics, and promotes best practices in corporate ethics. [1] The company is located in Scottsdale, Arizona.