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IOMMU hardware-based GPU isolation support, increasing security by restricting GPU access to system memory. GPU paravirtualization support, enabling display drivers to provide rendering capabilities to Hyper-V virtualized environments. Brightness, a new interface to support multiple displays that can be set to calibrated nit-based brightness ...
Virtual GPU driver for Hyper-V synthetic video device virtual driver simpledrm 5.14 [105] [106] GPU Driver for firmware-provided framebuffers (UEFI GOP, VESA BIOS Extensions, embedded systems) ofdrm 6.2 [107] [108] GPU Driver for Open Firmware framebuffers loongson 6.6 [109] [110] GPU Driver for Loongson GPUs and SoCs powervr 6.8 [111] [112]
Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions.
In the middle: the FOSS stack, composed out of DRM & KMS driver, libDRM and Mesa 3D.Right side: Proprietary drivers: Kernel BLOB and User-space components. nouveau (/ n uː ˈ v oʊ /) is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees.
Hyper-V is a native hypervisor developed by Microsoft; it can create virtual machines on x86-64 systems running Windows. [1] It is included in Pro and Enterprise editions of Windows NT (since Windows 8) as an optional feature to be manually enabled. [2]
The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. It was superseded by DirectDraw API and later Direct2D API.
Generic components of a graphics card. Note that the VGABIOS is a separate chip located on the graphics card, and not part of the GPU. Practically all processing units require basic initialization, not just GPUs. Video BIOS is the BIOS of a graphics card in a (usually IBM PC-derived) computer. It initializes the graphics card at
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...