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  2. Midnight (game) - Wikipedia

    en.wikipedia.org/wiki/Midnight_(game)

    This procedure is then repeated until there are no more dice to roll. Once kept, dice cannot be rerolled. Players must have kept a 1 and a 4, or they do not score. If they have a 1 and 4, the other dice are totaled to give the player's score. The maximum score is 24 (four 6s.) The procedure is repeated for the remaining players. The player with ...

  3. Four-sided die - Wikipedia

    en.wikipedia.org/wiki/Four-sided_die

    Six-sided dice were invented later but four-sided dice continued to be popular in Russia. In Ancient Rome, elongated four-sided dice were called tali while the six-sided cubic dice were tesserae. [3] In India and Tibet, three four-sided long dice were rolled sequentially as an oracle, to produce 1 of 64 possible outcomes. [4]

  4. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    A very common notation, considered a standard, expresses a dice roll as nds or nDs, where n is the number of dice rolled and s is the number of sides on each die; if only one die is rolled, n is normally not shown. For example, d4 denotes one four-sided die; 6d8 means the player should roll six eight-sided dice and sum the results.

  5. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  6. Glossary of craps terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_craps_terms

    Rolling a 4, 6, 8, 10 with a pair of the same number. Sometimes also known as "hard six", "hard eight", et cetera hi-lo a single roll bet for 2 or 12 hi-lo-yo a single roll bet for 2, 11, or 12 high A bet on or roll of 12, also see boxcars hop A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for ...

  7. Cee-lo - Wikipedia

    en.wikipedia.org/wiki/Cee-lo

    E.g. a roll of 2-2-4 gives the banker a point of 4. Note that one cannot set a point of 1 or 6, as those would result in an automatic loss or win, respectively (see above). Re-roll: If the dice do not show any of the above combinations, then the banker rolls again and keeps rolling until they get an instant win or an instant loss, or sets a point.

  8. Shut the box - Wikipedia

    en.wikipedia.org/wiki/Shut_the_box

    5, 2, 1; 4, 3, 1; The player then rolls the dice again, aiming to shut more numbers. The player continues throwing the dice and shutting numbers until reaching a point at which, given the results produced by the dice, the player cannot shut any more numbers. At that point, the player scores the sum of the numbers that are still uncovered.

  9. Astragalomancy - Wikipedia

    en.wikipedia.org/wiki/Astragalomancy

    The dice had two narrow sides and two broad sides, with one of the narrow sides being flat, the other concave, while one broad side was concave and the other convex. [8] The sides were marked with the values 1,3,4 and 6, with opposing sides adding up to seven.