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GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine. GPU virtualization is used in various applications such as desktop virtualization , [ 1 ] cloud gaming [ 2 ] and computational science (e.g. hydrodynamics simulations).
Hyper-V is a native hypervisor developed by Microsoft; it can create virtual machines on x86-64 systems running Windows. [1] It is included in Pro and Enterprise editions of Windows NT (since Windows 8) as an optional feature to be manually enabled. [2]
IOMMU hardware-based GPU isolation support, increasing security by restricting GPU access to system memory. GPU paravirtualization support, enabling display drivers to provide rendering capabilities to Hyper-V virtualized environments. Brightness, a new interface to support multiple displays that can be set to calibrated nit-based brightness ...
Hyper-V must be installed on the server. The VMs must be created and run using Hyper-V. The server's CPU must support Second Level Address Translation (SLAT), and have it enabled. For Windows Server 2008 R2 SP1, at least one DirectX 9.0c and 10.0 capable graphics card must be installed on the server.
Hyper-V (2012+) Microsoft: x86-64 with Intel VT-x or AMD-V, ARMv8 [4] x86-64, (up to 64 physical CPUs), ARMv8 Windows 8, 8.1, 10, and Windows Server 2012 w/Hyper-V role, Microsoft Hyper-V Server Supported drivers for Windows NT, FreeBSD, Linux (SUSE 10, RHEL 6, CentOS 6) Proprietary. Component of various Windows editions. INTEGRITY: Green Hills ...
When processes use virtual addresses and an instruction requests access to memory, the processor translates the virtual address to a physical address using a page table or translation lookaside buffer (TLB). When running a virtual system, it has allocated virtual memory of the host system that serves as a physical memory for the guest system ...
VESA BIOS Extensions (VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" INT 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 colour (4-bit) depth or less.
This pipeline allows for workloads to be easily sent to the GPU without the need for restructuring all of a program's code. [ 6 ] A typical compute pipeline contains a read-only shader resource view as an input, constant buffer views for additional resource constants, and an unordered access view for an output.