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  2. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Each core can do 1024 bits of FMA operations per clock, so 1024 INT1, 256 INT4, 128 INT8, and 64 FP16 operations per clock per tensor core, and most Turing GPUs have a few hundred tensor cores. [38] The Tensor Cores use CUDA Warp -Level Primitives on 32 parallel threads to take advantage of their parallel architecture. [ 39 ]

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:

  4. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    FP64 Tensor Core Composition 8.0 8.6 8.7 8.9 9.0 Dot Product Unit Width in FP64 units (in bytes) 4 (32) tbd 4 (32) Dot Product Units per Tensor Core 4 tbd 8 Tensor Cores per SM partition 1 Full throughput (Bytes/cycle) [73] per SM partition [74] 128 tbd 256 Minimum cycles for warp-wide matrix calculation 16 tbd

  5. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  6. Volta (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Volta_(microarchitecture)

    Tensor cores: A tensor core is a unit that multiplies two 4×4 FP16 matrices, and then adds a third FP16 or FP32 matrix to the result by using fused multiply–add operations, and obtains an FP32 result that could be optionally demoted to an FP16 result. [12] Tensor cores are intended to speed up the training of neural networks. [12]

  7. Turing (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Turing_(microarchitecture)

    Generation of the final image is further accelerated by the Tensor cores, which are used to fill in the blanks in a partially rendered image, a technique known as de-noising. The Tensor cores perform the result of deep learning to codify how to, for example, increase the resolution of images generated by a specific application or game. In the ...

  8. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in a process called texture mapping.

  9. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are most commonly used to produce lit and shadowed areas in the rendering of 3D models. Another use of shaders is for special effects, even on 2D images, (e.g., a photo from a webcam). The unaltered, unshaded image is on the left, and the same image has a shader applied on the right.