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  2. Glossary of Unified Modeling Language terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_Unified...

    Examples of predefined UML stereotypes are Actor, Exception, Powertype and Utility. Structure diagram; Superstate - construct allowing several States which share common Transitions and Internal Activities; Swim lane - synonym for Partition; System model - The logical UML model being represented through one or more UML diagrams

  3. Actor (UML) - Wikipedia

    en.wikipedia.org/wiki/Actor_(UML)

    An actor [1] in the Unified Modeling Language (UML) "specifies a role played by a user or any other system that interacts with the subject." [1] "An Actor models a type of role played by an entity that interacts with the subject (e.g., by exchanging signals and data), but which is external to the subject." [2]

  4. Metadata modeling - Wikipedia

    en.wikipedia.org/wiki/Metadata_modeling

    The USE CASE MODEL is an open concept and consists of one or more ACTORS and one or more USE CASES. ACTOR is a standard concept, it contains no further sub-concepts. USE CASE, however, is a closed concept. A USE CASE consists of a description, a flow of events, conditions, special requirements, etc.

  5. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes. When a class varies often, the features of object-oriented programming become very useful because changes to a program 's code can be made easily with minimal prior knowledge about the program.

  6. Stereotype (UML) - Wikipedia

    en.wikipedia.org/wiki/Stereotype_(UML)

    In UML, become is a keyword for a specific UML stereotype, and applies to a dependency (modeled as a dashed arrow). Become shows that the source modeling element (the arrow's tail) is transformed into the target modeling element (the arrow's head), while keeping some sort of identity, even though it may have changed values, state, or even class.

  7. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects.

  8. File:KP-UML-Aggregation-20060420.svg - Wikipedia

    en.wikipedia.org/wiki/File:KP-UML-Aggregation...

    English. Add a one-line explanation of what this file represents ... UML diagram of a simple association between two classes. This is an update of KP-UML-Aggregation ...

  9. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    For example, Figure 1 shows a UML state diagram corresponding to the computer keyboard state machine. In UML, states are represented as rounded rectangles labeled with state names. The transitions, represented as arrows, are labeled with the triggering events followed optionally by the list of executed actions.