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  2. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    For a mutable C object, its mField can be written to. For a const(C) object, mField cannot be modified, it inherits const; iField is still immutable as it is the stronger guarantee. For an immutable(C), all fields are immutable. In a function like this:

  3. Comparison of programming languages (string functions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    String functions are used in computer programming languages to manipulate a string or query information about a string (some do both).. Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly.

  4. String (computer science) - Wikipedia

    en.wikipedia.org/wiki/String_(computer_science)

    Some of these languages with immutable strings also provide another type that is mutable, such as Java and .NET's StringBuilder, the thread-safe Java StringBuffer, and the Cocoa NSMutableString. There are both advantages and disadvantages to immutability: although immutable strings may require inefficiently creating many copies, they are ...

  5. volatile (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Volatile_(computer...

    In C and C++, volatile is a type qualifier, like const, and is a part of a type (e.g. the type of a variable or field). The behavior of the volatile keyword in C and C++ is sometimes given in terms of suppressing optimizations of an optimizing compiler: 1- don't remove existing volatile reads and writes, 2- don't add new volatile reads and writes, and 3- don't reorder volatile reads and writes.

  6. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    In computer science, primitive data types are a set of basic data types from which all other data types are constructed. [1] Specifically it often refers to the limited set of data representations in use by a particular processor, which all compiled programs must use.

  7. Immutable interface - Wikipedia

    en.wikipedia.org/wiki/Immutable_interface

    In object-oriented programming, "immutable interface" is a pattern for designing an immutable object. [1] The immutable interface pattern involves defining a type which does not provide any methods which mutate state.

  8. Persistent data structure - Wikipedia

    en.wikipedia.org/wiki/Persistent_data_structure

    In computing, a persistent data structure or not ephemeral data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable, as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure.

  9. Coding interview - Wikipedia

    en.wikipedia.org/wiki/Coding_interview

    Some questions involve projects that the candidate has worked on in the past. A coding interview is intended to seek out creative thinkers and those who can adapt their solutions to rapidly changing and dynamic scenarios. [citation needed] Typical questions that a candidate might be asked to answer during the second-round interview include: [7]