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  2. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).

  3. Cheat Engine - Wikipedia

    en.wikipedia.org/wiki/Cheat_Engine

    "Cheat Tables" is a file format used by Cheat Engine to store data such as cheat addresses, scripts including Lua scripts and code locations, usually carrying the file extension.ct. Using a Cheat Table is straightforward and involves simply opening the Cheat Table through Cheat Engine and enabling/ticking the cheats stored within it.

  4. List of Easter eggs in Microsoft products - Wikipedia

    en.wikipedia.org/wiki/List_of_Easter_eggs_in...

    Typing "1max" at the start of a new ball awards an extra ball. Similarly, the user can type "gmax" to activate the gravity well, type "rmax" to go up a rank, and type "bmax" for unlimited balls (this last one results in an endless game, thereby precluding activation of the other cheats until the game is restarted). [citation needed]

  5. Stochastic simulation - Wikipedia

    en.wikipedia.org/wiki/Stochastic_simulation

    A stochastic simulation is a simulation of a system that has variables that can change stochastically (randomly) with individual probabilities. [1]Realizations of these random variables are generated and inserted into a model of the system.

  6. Streaming SIMD Extensions - Wikipedia

    en.wikipedia.org/wiki/Streaming_SIMD_Extensions

    It was later renamed Internet Streaming SIMD Extensions (ISSE [2]), then SSE. AMD added a subset of SSE, 19 of them, called new MMX instructions, [ 3 ] and known as several variants and combinations of SSE and MMX, shortly after with the release of the original Athlon in August 1999, see 3DNow! extensions .

  7. Discrete-event simulation - Wikipedia

    en.wikipedia.org/wiki/Discrete-event_simulation

    The simulation must keep track of the current simulation time, in whatever measurement units are suitable for the system being modeled. In discrete-event simulations, as opposed to continuous simulations, time 'hops' because events are instantaneous – the clock skips to the next event start time as the simulation proceeds.

  8. Software Guard Extensions - Wikipedia

    en.wikipedia.org/wiki/Software_Guard_Extensions

    Intel Software Guard Extensions (SGX) is a set of instruction codes implementing trusted execution environment that are built into some Intel central processing units (CPUs). They allow user-level and operating system code to define protected private regions of memory, called enclaves .

  9. Ruffle (software) - Wikipedia

    en.wikipedia.org/wiki/Ruffle_(software)

    Website authors can load Ruffle using JavaScript or users can install a browser extension that works on any website. [ 2 ] The web client relies on Rust being compiled to WebAssembly , which allows it to run inside a sandbox , a significant improvement compared to Flash Player, which garnered a notoriety for having various security issues.