Search results
Results from the WOW.Com Content Network
A lazy copy is an implementation of a deep copy. When initially copying an object, a (fast) shallow copy is used. A counter is also used to track how many objects share the data. When the program wants to modify an object, it can determine if the data is shared (by examining the counter) and can do a deep copy if needed.
The default implementation of Object.clone() performs a shallow copy. When a class desires a deep copy or some other custom behavior, they must implement that in their own clone() method after they obtain the copy from the superclass. The syntax for calling clone in Java is (assuming obj is a variable of a class type that has a public clone ...
In Java, the Object class contains the clone() method, which copies the object and returns a reference to that copied object. Since it is in the Object class, all classes defined in Java will have a clone method available to the programmer (although to function correctly it needs to be overridden at each level it is used). Cloning an object in ...
This allows C#, unlike Java, to support objects with encapsulation that are not reference types. In Java, compound types are synonymous with reference types; methods cannot be defined for a type unless it is also a class reference type. In C# the concepts of encapsulation and methods have been decoupled from the reference requirement so that a ...
Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.
For example, when scanning the list looking for a node with a given value x, setting the sentinel's data field to x makes it unnecessary to test for end-of-list inside the loop. Another example is the merging two sorted lists: if their sentinels have data fields set to +∞, the choice of the next output node does not need special handling for ...
A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.
This Java example is similar to one in the book Design Patterns. The MazeGame uses Room but delegates the responsibility of creating Room objects to its subclasses that create the concrete classes. The regular game mode could use this template method: