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3D computer graphics software: this comprises e.g. 3D modeling, animations and 3D rendering, that runs natively on Linux kernel-based operating systems. "3D modeling" overlaps with Category:Computer-aided design software for Linux "animations" overlaps with Category:Motion graphics software for Linux and should be separated from 2D software
Command, Graphics In computing , Pic is a domain-specific programming language by Brian Kernighan for specifying line diagrams . The language contains predefined basic linear objects: line, move, arrow, and spline, the planar objects box, circle, ellipse, arc, and definable composite elements.
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
Architecture of OpenSceneGraph, an open-source 3D graphics API supporting feature-rich and widely adopted scene graph implementation.. A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene.
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]
Rendering of constructive solid geometry is particularly simple when ray tracing.Ray tracers intersect a ray with both primitives that are being operated on, apply the operator to the intersection intervals along the 1D ray, and then take the point closest to the camera along the ray as being the result.
Software to do 3D rendering that runs natively on Linux kernel-based operating systems. Pages in category "3D rendering software for Linux" The following 17 pages are in this category, out of 17 total.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.