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  2. Garry Kitchen's GameMaker - Wikipedia

    en.wikipedia.org/wiki/Garry_Kitchen's_GameMaker

    Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund's The Arcade Machine in 1982.

  3. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Under your Game-Maker license agreement, you may distribute any game you create to up to ten people and your gameware to any number of people. You may not distribute the Game-Maker design tools, but you may include Game-Maker's gameware (picture blocks, monsters, characters, sounds, etc) along with your games or gameware.

  4. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language (GML), which can be used to develop more advanced games that could not be created just by using the visual programming features.

  5. File locking - Wikipedia

    en.wikipedia.org/wiki/File_locking

    Shared locks can be held by multiple processes at the same time, but an exclusive lock can only be held by one process, and cannot coexist with a shared lock. To acquire a shared lock, a process must wait until no processes hold any exclusive locks. To acquire an exclusive lock, a process must wait until no processes hold either kind of lock.

  6. Game Maker's Toolkit - Wikipedia

    en.wikipedia.org/wiki/Game_Maker's_Toolkit

    Game Maker's Toolkit (GMTK) is a video game analysis video series created by British journalist Mark Brown. Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility and level design.

  7. Computer lock - Wikipedia

    en.wikipedia.org/wiki/Computer_lock

    In the 1980s and early 1990s, IBM Personal Computers and some PC compatibles included a tubular pin tumbler lock on the computer's casing, performing a security function that varied by manufacturer. In some instances, the lock would prevent the case from being opened to inhibit the theft or modification of internal components.

  8. Pixel Game Maker MV - Wikipedia

    en.wikipedia.org/wiki/Pixel_Game_Maker_MV

    The periodic game development contests organized by the team behind PGMMV and called the Pixel Game Maker MV Game Development Challenge have generally been well received. [ 18 ] [ 4 ] Other reviews indicated that Pixel Game Maker MV is a flexible program with a decent resource library and a relatively easy user interface.

  9. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/wiki/The_Art_of_Computer_Game...

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California, by McGraw-Hill/Osborne Media in 1984.